The line graph illustrates the average number of hours per week that teenagers spent on television, video streaming and video games between 2005 and 2022.
Overall, television viewing declined steadily, while streaming grew dramatically and became the most popular form of entertainment. Video games rose for most of the period but fell slightly at the end.
In 2005 television was by far the most popular activity, at 18 hours per week. This figure dropped to 14 hours in 2012 and then more quickly, to 10 hours in 2016, 7 in 2019 and just 5 in 2022.
Video streaming moved in the opposite direction. It barely existed in 2005 and was only 1 hour in 2008, but rose to 4 hours in 2012 and 9 hours in 2016. It overtook television before 2019, when it reached 15 hours, and it peaked at 19 hours in 2022, almost four times the television figure.
Video games grew from 5 hours in 2005 to 8 hours in 2012 and 11 hours in 2016, climbing to a maximum of 13 hours in 2019. It then fell back slightly to 12 hours in 2022, which was still more than double its starting level.