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Video games harm or benefit: ide esai IELTS

Rencanakan esai discussion tentang teknologi ini dengan ide dan kerangka di bawah, tulis dengan timer 40 menit, lalu bandingkan dengan contoh jawaban band 8.

WRITING TASK 2

You should spend about 40 minutes on this task.

Write about the following topic:

Some people think that video games are harmful to young people. Others believe that games can have educational and social benefits.

Discuss both these views and give your own opinion.

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

Soal latihan ini ditulis oleh GoPrep dengan gaya ujian. Ini bukan soal resmi IELTS.

Ide untuk kedua sisi

Pilih dua atau tiga poin dari satu atau kedua kolom. Kamu tidak perlu semuanya, dan contohmu sendiri dinilai lebih baik daripada contoh hafalan.

Pandangan pertama

  • Can cause addiction and poor sleep
  • Violent content may affect behaviour
  • Reduces study and exercise

Pandangan kedua

  • Improves problem-solving and teamwork
  • Provides stress relief and friendship
  • Games are used for education

Kerangka esai

  1. 1PendahuluanIntroduce both views
  2. 2Paragraf isi 1Harms of gaming
  3. 3Paragraf isi 2Benefits of gaming
  4. 4KesimpulanConclude with your opinion, e.g. moderation is key

Tulis dengan batas waktu

Gunakan beberapa menit pertama untuk membuat rencana, lalu mulai menulis.

40:00

0 kata dari minimal 250

Jawabanmu hanya ada di halaman ini. Salin sebelum kamu meninggalkannya.

Contoh jawaban band 8

Tulis jawabanmu sendiri dulu, lalu bandingkan: bagaimana contoh ini menjawab soal yang persis sama, apa fungsi setiap paragraf, dan frasa mana yang bisa kamu pakai.

Tampilkan contoh jawaban (287 kata)

Video games are hugely popular among young people, and opinions about their effects differ. Some people consider them harmful, while others believe they have educational and social benefits. I will discuss both views and then give my own opinion.

Critics make several arguments. Playing for many hours can lead to addiction, with players neglecting homework, sleep and exercise. Sitting still for long periods contributes to obesity and eye strain, and violent games are sometimes blamed for making young people aggressive or less sensitive to suffering, although the evidence is disputed. Online games can expose children to bullying and strangers, and some use spending mechanisms that encourage children to waste money on virtual items.

Supporters, by contrast, point to real benefits. Many games develop problem-solving, strategic thinking, quick reactions and hand-eye coordination. Some are designed for education and teach history, mathematics or languages in an enjoyable way; Minecraft, for instance, is used in classrooms to teach design and teamwork. Multiplayer games also let friends who live far apart play together, and team-based games encourage communication and cooperation. For some shy or isolated young people, gaming communities provide a sense of belonging, and professional esports offer new career paths.

In my opinion, video games themselves are neither good nor bad; what matters is how much and what kind of games are played. Moderate play of suitable games can be enjoyable and valuable, but excessive use is harmful. Parents should set time limits, check age ratings and talk with their children about what they play, and game makers should avoid features designed to be addictive.

In conclusion, video games bring both risks and rewards, and with sensible limits and supervision, young people can enjoy their benefits while avoiding the harm.

Kosakata berguna

FrasaArti
gaming addictioninability to stop playing
hand-eye coordinationskill linking vision and movement
violent contentscenes of fighting
educational gamesgames designed to teach
multiplayerplayed with other people
moderationkeeping within sensible limits

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