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Violent films and games: ide esai IELTS

Rencanakan esai opinion tentang kejahatan ini dengan ide dan kerangka di bawah, tulis dengan timer 40 menit, lalu bandingkan dengan contoh jawaban band 8.

WRITING TASK 2

You should spend about 40 minutes on this task.

Write about the following topic:

Violent films and video games cause young people to commit violent crimes.

To what extent do you agree or disagree?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

Soal latihan ini ditulis oleh GoPrep dengan gaya ujian. Ini bukan soal resmi IELTS.

Ide untuk kedua sisi

Pilih dua atau tiga poin dari satu atau kedua kolom. Kamu tidak perlu semuanya, dan contohmu sendiri dinilai lebih baik daripada contoh hafalan.

Alasan untuk setuju

  • children imitate what they see
  • desensitises people to violence
  • glamorises criminal lifestyles

Alasan untuk tidak setuju

  • most players never turn violent
  • crime has deeper social causes
  • age ratings already exist

Kerangka esai

  1. 1PendahuluanIntroduce the claim
  2. 2Paragraf isi 1Possible negative influence
  3. 3Paragraf isi 2Lack of strong evidence and other causes
  4. 4KesimpulanDisagree that media alone causes crime

Tulis dengan batas waktu

Gunakan beberapa menit pertama untuk membuat rencana, lalu mulai menulis.

40:00

0 kata dari minimal 250

Jawabanmu hanya ada di halaman ini. Salin sebelum kamu meninggalkannya.

Contoh jawaban band 8

Tulis jawabanmu sendiri dulu, lalu bandingkan: bagaimana contoh ini menjawab soal yang persis sama, apa fungsi setiap paragraf, dan frasa mana yang bisa kamu pakai.

Tampilkan contoh jawaban (296 kata)

It is sometimes claimed that violent films and video games cause young people to commit violent crimes. I disagree with this view, although I accept that such content may have some influence on certain individuals.

Supporters of the claim argue that exposure to violence makes young people less sensitive to it. Teenagers who spend hours playing games in which they shoot opponents may come to view aggression as normal or even enjoyable, and some may imitate what they see. Several high-profile crimes have been linked in the media to perpetrators who played violent games, and psychologists have found that, in the short term, such games can slightly increase aggressive thoughts.

Nevertheless, the idea that violent entertainment directly causes crime is not supported by strong evidence. Millions of young people play violent games or watch action films, and the overwhelming majority never commit a violent act. Over the past decades, game sales have risen sharply in countries such as Japan and the United States, yet violent crime has fallen rather than risen. Much more significant factors include family background, poverty, abuse, mental illness and association with criminal groups. A child who is neglected or who witnesses violence at home is far more at risk than one who simply plays a game. Blaming the media may also distract attention from these real causes and prevent society from addressing them.

That said, parents and regulators have a role in protecting young children. Age ratings should be respected, and parents should monitor what their children watch and talk with them about the difference between fantasy and reality.

In conclusion, violent media may affect some individuals, but there is little proof that it causes crime by itself. Social and personal factors are far more important, so I disagree with the statement.

Kosakata berguna

FrasaArti
violent contentfilms or games showing aggression
desensitisedless sensitive to something
glorifymake something seem admirable
age ratinglabel showing who may watch
imitatecopy
aggressive behaviourhostile actions

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